Here are some new renders with the current version of my skin shader. I streamlined the node-structure of the skin shader and added peach fuzz and a new hairstyle via the Cinema 4D hair module and the Octane Hair Material. Actually my first hairdo I ever created from scratch so it's not perfect. I did not work in layers like I know you should but I just wanted to try this out quickly. My current plan is to include a full guide from setting up the figure in DAZ, bringing it into Cinema 4D and setting up the skin, hair and clothes for maximum realism when I release this.